Backend engineer with a focus on code architecture, and high-performance distributed systems. Most recently worked
on scaling OneSignal's notification delivery pipeline from sending 75k/sec to >1.8M/sec.
See my resume for more information.
Built in 1 day as a proof-of-concept for the SDK I was building at Osmo (company).
24-hour hackathon project. 2-4 players play as minimalistic birds with lasers to fight to the last man standing. Voted audience choice.
Creates a low-poly ocean effect with a perlin noise shader + voronoi mesh points.
An iOS action game built with Coconut (custom entity-component-system framework) and cocos2D-objc.
An objective-c entity-component-system library designed for use with cocos2d-objc.
Spontaneous event planning and invitation iOS app. Developed over the course of the semester in a team of five.
Global Game Jam (GGJ2014) entry. Built in the span of two days with a team of four.
A raytracer implemented in C++. Does depth-of-field and texture modeling.
Implementation of algorithms to split a curved surface into triangles for rendering.